Backrooms lvl 6

Level 46, often known as "The Arabian Desert" or "Empty Quarter," is a vast, boundless expanse of desert reminiscence of the Arabian desert—one of the immense and harshest deserts in The Frontrooms. The level's size remains undetermined, and the attempts to prove the presumption have been ambiguous due to the hazardous circumstances. Some argued that the barren landscape would change as one ...

Backrooms lvl 6. Level 6 is largely regarded as one of the most dangerous early levels in the Backrooms. However, investigations have shown that as of now, no entities have been found on this level. Despite this, few people seem to leave Level 6. The reason for this is unknown.

Level 6.2——霓虹迷宫生存难度:未知神秘物质未知信息未记录在案的实体 一名旅行者在被【数据删除】之前拍下的照片第6.2关,和第6关类似,都是由一系列乌漆嘛黑的房间和过道所组成的一个大型关卡。但第6关和第6.2关的唯一区别, 便是第6.2关有一点微弱的霓虹灯,霓虹灯随机地在天花板,墙上 ...

The sound is nearly identical to the one in Level 0, albeit significantly louder. The level has a limited supply of electricity that is known to be unstable. Internet connection within Level 0.1 is very poor, although it is good enough for texting which is likely to be the major priority of wanderers who enter this level. If one sends a voice ...Level 699 is the 700 th level of The Backrooms. Level 699 is a safe haven that has achieved a mythical status, only known through rumors and old legends before the discovery of the azure pools on November 18th, 2015. It is nearly impossible to enter, requiring numerous difficult steps with limited entry from either dangerous or other Backrooms ...[[{{{1}}}]] Level 63 is the 64th level of the Backrooms. Upon arriving at level 63, you will be greeted with a beautiful set of islands arranged in an infinity sign shape. These islands are densely packed with tropical trees that are devoid of animal life. If you look at the wonderful scene ahead of you, the beaches will radiate a breathtaking golden glow as they bask in …Level 0.1 is devoid of Colonies and Outposts. There are numerous justifications, including, but not limited to: The Absence Of Humans: This level is extremely difficult to enter, and there are an estimated six to seven humans in the level at all times. The Hostile Climate: Level 0.1 is very dangerous, especially during the Lights Out Phenomenon.Any …Level 36, frequently referred to as "the Airport" or the "Desolate Terminal," is a vast airport terminal building that stretches indefinitely.Many travelers consider Level 36 to be a secondary hub of the Backrooms, similar to the Hub, since its exit leads to any outdoor levels, with the designated numbers of the levels increasing as one travels deeper into …Levels are what makes up The Backrooms altogether. Levels can be diverse in shape, size, and form - certain levels may be outdoors, whereas other levels may be indoors. A level is a spatial anomaly, infinite or finite, which have strange properties differing from other levels.

Level 6.1 is a Sub-Level of Level 6.This Level is an infinite mall cafeteria, with many different snack bars and joints. Description: Level 6.1 resembles an infinite 1 mall cafeteria, with a labyrinth of many snack bars and restaurants spread across the Level. These bars can vary in age and appearance, from modern day snack joints to bars recorded to be from as early as the 1600's.The number lock is a metal lock with a 5-digit combination. It looks like a lock you would find in a vintage safe or in a school locker. The number lock is used to unlock the door in floor 2 of Level 5. There are 3 possible codes: 05938, 17564 and 89472. The number lock is found on the second floor of Level 5, making it a Level 5 exclusive.Level 6 is the 7 th level of the Backrooms.. Description. Level 6 is an expansive complex of indeterminate size, consisting of metallic walls, concrete floors, and complex systems of pipes. Strangely, the entirety of the level is shrouded in a complete, profound darkness, with any artificial sources of light being immediately extinguished upon entry.English. Level 50: "The Moribund Highway". ". " Path to Salvation I continue to move down the interminable trail as thirst and starvation gradually set in. In the middle of a sweltering desert, my body is exhausted. I start to run out of vitality and stroll. Feel as though the impending death was concealed outside, within the vision ...Instructions. This one is quite easy, after you spawn you have to get to "The Middle Rooms" -> "Wavy Room" -> "Sewer-Dungeon" -> "Wavy Room 2.0" -> "Poolrooms Exit Zone" and enter the door at the end of the hall with red lights. This level is devoid of entites unless you go to the room with blue tiles (entities can't go out of that zone so don ...The SPAC (special purpose acquisition company) hype is the latest financial engineering offering to quickly hit both mainstream media and the backrooms of Silicon Valley. Wall Stre...El Nivel 6 se considera en gran medida como uno de los primeros niveles más peligrosos en Backrooms. Sin embargo, las investigaciones han demostrado que, hasta el momento, no se han encontrado entidades en este nivel. A pesar de esto, pocas personas parecen irse del Nivel 6. La razón de esto es desconocida.

Level 7. Level 6, also known as Lights Out, is a pitch-black maze of darkness and doom. When using a Flashlight, it shows the level to be a destroyed, abandoned, and dirty labyrinth. You can find rusty lockers, dirty tables with Items on them, ladders, coils, and more objects scattered throughout.Level 6.3 is a series of interconnected black hallways similar to Level 6 albeit the walls, floor, and ceiling are all covered in vantablack paint. It is assumed that the walls, floor, and ceiling are all made of smooth stone as its texture suggests. Any attempt to remove the paint even by a marginal amount has failed, and lights have even less ...A modern-day image of Level 2, taken by the late Overseer-C. Whilst primary source Macchina imagery predates this image, this one is one of the most well known. Level 2, once regarded as being one of the main levels of The Backrooms, is an infinite array of complex yet Euclidian maintenance tunnels that range in size, and once had a variety of ...Level 3 is the 4th level of the Backrooms. Level 3, also referred to as "The Electrical Station", is an expansive complex of attenuated brick hallways with electrical machinery scattered throughout. Similarly to Level 0, the layout of Level 3 appears to be randomly segmented, shifting and warping in many directions, most of which being illogical in appearance. One constant that is seemingly ...When it comes to designing and constructing a building or structure, one of the key considerations is ensuring that the beams used can support the weight and load requirements. Bef...

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The number lock is a metal lock with a 5-digit combination. It looks like a lock you would find in a vintage safe or in a school locker. The number lock is used to unlock the door in floor 2 of Level 5. There are 3 possible codes: 05938, 17564 and 89472. The number lock is found on the second floor of Level 5, making it a Level 5 exclusive.Level 46, often known as "The Arabian Desert" or "Empty Quarter," is a vast, boundless expanse of desert reminiscence of the Arabian desert—one of the immense and harshest deserts in The Frontrooms. The level's size remains undetermined, and the attempts to prove the presumption have been ambiguous due to the hazardous circumstances. Some argued that the barren landscape would change as one ...[[{{{1}}}]] Level 63 is the 64th level of the Backrooms. Upon arriving at level 63, you will be greeted with a beautiful set of islands arranged in an infinity sign shape. These islands are densely packed with tropical trees that are devoid of animal life. If you look at the wonderful scene ahead of you, the beaches will radiate a breathtaking golden glow as they bask in …An image of Level 17. Level 17 resembles the interior of an enormous cargo carrier spanning hundreds of thousands of square meters, composed of mostly stairwells, corridors, and rooms. It's believed to be closely linked to Level 7 and Level 400 due to its aquatic-like nature. The level itself seems to be moving at a slow pace, with the pace ...ㅤ. Level 7, known as "Thalassophobia", is known for its vast, infinite sea that stretches indefinitely. The level is covered in a moderately dense fog, as it only allows vision of no more than a few hundred meters. The water is extremely cold, measuring 20 degrees Fahrenheit (roughly -7 degrees Celsius). The depth of the ocean is unknown, as ...

In Level 64, your sense of hearing is your strongest. You will hear what dwells here from far away, and likewise they will hear you. Keeping footfalls light, and timed with the dripping, is important for exploration of this level. In addition, the pools of liquid are both extremely acidic and toxic.Level 6.3 is a sub-level of Level 6.This sub-level consists entirely of Vantablack rooms which have been rampantly consumed by The Decay. Description: Level 6.3 is a series of interconnected black hallways similar to Level 6 albeit the walls, floor, and ceiling are all covered in vantablack paint. It is assumed that the walls, floor, and ceiling are all made of smooth stone as its texture ...Class 0. The only known picture of Level 175, taken by Dan1221 and sent to RubberDuckie333 as evidence of the level's existence. Level 175 is the 176th level on the Backrooms. It was first discovered on 3/6/2011 by a user who goes by "Dan1221" on the Office Terminal Chatrooms on Level 4. Some other people have also claimed to enter this level.Do you need eCommerce business insurance for your online company, find out what your insurance obligations are to protect your digital presence. Of all the different types of busin...Level 37. Next Level. The End. Level !, also known as Run for your life! is a long hospital Hallway with Red Lights and the loud sound of hospital sirens in all directions. The Hallway is fairly short, and there are hospital beds scattered throughout the Level that will block your path.Level 6 is the 7th Level of the Backrooms. It is widely considered to be the most dangerous Level. Level 6 has been traversed by few, and survived by fewer. Many do not set out to enter Level 6, rather stumble upon it when traveling too far into the boiler in Level 5. Only a small amount of documented information is currently available, and only 2 photographs have ever emerged. Level 6 is ...The backrooms level 6? Stage before heaven? Uhhhh its dark? (What?, i mean is the level just a void with a single Light blup?) Been there... Crawled around for hours crying and a black shadow helped me escape.... Woke up standing up looking out my window. I kept hearing voices saying "lights out".Entity 18, also alluded to as "The Beast of Level 5", takes the appearance of 6-foot-tall blue octopus dressed within a suit, while also having blue-violet intimidating eyes and a scaly torso.As the name suggests, The Beast of Level 5 is an entity that is solely exclusive towards Level 5. The Beast has the ability to camouflage within certain objects, with the …

Level 0.7, colloquially referred to as the “Dark Lobby” or "The Squeeze" is a sub-level of Level 0. While it shares many similarities with Level 0, such as its non-euclidean geometry and general appearance, it differs from it in many aspects. A notable difference is the lack of isolating effects present in Level 0, making travel in groups ...

In this video I go over Backrooms level 13, aka The Infinite Apartments... yeeee (👍 ͡ ̿ ̿ ͜ʖ ͡ ̿ ̿ )👍BROOGLI SUMMER SPECTACULAR IS HERE FOLKS, AND I HOPE Y...You can skip almost any level if you use your knowledge, I know you can skip this level if you try to get to another level from level 1-5. For example, you could always get to other levels if you use techniques such as no-clipping, taking rare exists and so on. Reply. woxgtheben.Level 17 appears to be an infinite labyrinth of the inside structure of a naval aircraft carrier. The level is made up of corridors and stairwells typically found on an Essex -class carrier. Occasionally, one may come across a flooded hallway. These hallways are one-way exits connected directly to the surface rooms of Level 7.how to beat level "fun". to beat level fun you will want at least, 5 almond waters, 5 sugar cubes. now that you have the stuff you need to go in the rooms and get items. and you can get heath kits. to leave the level you have to find a rift. also try not to stop sprinting!The first area of Level 399, the Rosatin Hotel, is a large expanse encapsulating 400 floors, containing 1,000 rooms each (400,000 rooms in total). The level is split into 2 different areas, the first being the iconic pink building and the second being a vast plane of solid pink clouds. Both sections are a comfortable 72°F (~22°C).Join the discord server : https://discord.gg/9PT5AEnNByLevel !"Run For Your Life" (Cubic Edition)On general request, here is the Cubic Edition of Level! rest...Description: Level 1 is a large, sprawling warehouse that features concrete floors and walls, exposed rebar, and a low-hanging fog with no discernable source. The fog often coalesces into condensation, forming puddles on the floor in inconsistent areas. Unlike Level 0, this Level possesses a consistent supply of water and electricity, which ...Part 1: Find the red door to cars and count the colors for elevator code. Part 2: Find all 4 keys in rooms and go to door and unlock it. Part 3: Find the door to the elevator cage thingy, and grab everyone (alive) and shove em in the elevator and go to next level) Level 2: Lights Out (A.K.A Smiler Level) Entity (s): Smilers.Today I will be showing you how to complete level 6 in Backrooms Unlimited. Have any ideas for what should be in the next update? Feel free to let me know in...

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This level is split into 2 sections. The neighborhood and the abandoned M.E.G. base, which will be explained in different guides.This will be just for Level 9 itself. Instructions (The Neighborhood) [] You first need to approach the metal gate in front of the abandoned M.E.G. base and find a virtual map that shows all the houses.The start of level 6. Level 6, also known as ‘ Lights Out ’, is the 7th Level of the Backrooms [REDACTED]. Described by many as pitch black darkness, the level takes on the image of a rusted, concrete-like maze, with no natural light sources present. As it was just implied, this is one of the only levels where no light sources at all work ...Jan 16, 2023 · Backrooms: how to survive it! this is the return of the series that many OG's will remember... if you want it back, let me know :)Level 5 Footages:https://ww... 8th September 2000:𝙑𝙚𝙧𝙮 𝙡𝙞𝙩𝙩𝙡𝙚 𝙞𝙨 𝙠𝙣𝙤𝙬𝙣 𝙖𝙗𝙤𝙪𝙩 𝙩𝙝𝙚 𝙖𝙘𝙩𝙪𝙖𝙡 𝙨𝙩𝙧𝙪𝙘𝙩𝙪𝙧𝙚 𝙤𝙛 ...Level 6.1 is a Sub-Level of Level 6. This Level is an infinite mall cafeteria, with many different snack bars and joints. Description: Level 6.1 resembles an infinite 1 mall …Level 21, also known as "Numbered Doors", is the current 22 nd level found in the Backrooms . Endless hallways stretch beyond infinity. Level 21, also known as "Numbered Doors" by wanderers, is an expansive, currently without a determinable sized labyrinthine complex made up of a vast array of hallways, corridors, rooms, and many others alike.Level 25 is ubicated as the 26 th level that is currently present within the Backrooms. It is assumed to be initially discovered on 12/07/2017, according to a series of journals about the level left by a soon-to-be disclosed wanderer. > Description_. At least the smallest sign of life can be seen in this echo of an arcade.Level 94, also known as Motion, is a vast expanse of dream-like green hills filled with different sorts of objects that a young kid would draw, including a water tower, houses as well as fences around them. The Level also has a Dreamcore vibe. The sky is mainly bright with the sun shining down on the level until nighttime.Information regarding Level 123 is scarce, but a single, unsuccessful exploration attempt has yielded the following tentative description: Level 123 resembles a seemingly-infinite, candle-lit Victorian mansion that's in a severely run-down state. Strange sounds that have been described as "groaning" can sometimes be heard throughout the level ... ….

El Nivel 6 se considera en gran medida como uno de los primeros niveles más peligrosos en Backrooms. Sin embargo, las investigaciones han demostrado que, hasta el momento, no se han encontrado entidades en este nivel. A pesar de esto, pocas personas parecen irse del Nivel 6. La razón de esto es desconocida.Description. Level -6 presents a unique challenge in the form of a wooden tower with dynamic textures that shift constantly. With a limited expanse of 50 floors, this level serves as a diverging point for explorers, compelling them to descend. Navigating Level -6 requires a keen eye to discover concealed square-shaped openings within each floor.Overview. Sublevel 6.1, also known as "The Snackrooms", is a sublevel of Level 6, the 7 th level of the Backrooms. This Level is an unnaturally large mall cafeteria, with many different snack bars, joints, and vending machines. The badge for Sublevel 6.1. Button used to open the entrance to Level 11.An image of Level 165. Level 165 is an infinitely extending conglomeration of several mostly outside or abstract environments, woven together into a landscape which mirrors the Cybercore aesthetic from the late 1990s and early 2000s. The terrain, patterns, and colors of this landscape fluctuate randomly and to a vast extent, with each shift ...Un lugar totalmente devoto de luz es lo que te espera en el nivel 6 de los Backrooms. Totalmente inexplorado y peligroso, veremos como podemos salir de aquí ...Description. Level 6.3 is a series of interconnected black hallways similar to Level 6 albeit the walls, floor, and ceiling are all covered in vantablack paint. It is assumed that the walls, floor, and ceiling are all made of smooth stone as its texture suggests. Any attempt to remove the paint even by a marginal amount has failed, and lights ...The Level started production in August of 2022, but was released with Part 3 on June 15th, 2023, making this Level the second most worked on. In Fancy's first devlog, he said that making the Backrooms Levels in order would get repetitive and a lot of the Levels are pretty boring, mentioning Level 6, Level 7, and Level 10. Although, all three of ...These entities are infested the bridge in M.E.G. Level 6.9 report, all entities are exterminated and theres an entity called "Fusion Crawler". This place can be sort in 3 areas for so far. Area 1: Starter Rooms This is the most stable area in level 6.9. It assemble an small shack in if you go outside, the shack labeled "The Backrooms Bridge".Level 699 is the 700 th level of The Backrooms. Level 699 is a safe haven that has achieved a mythical status, only known through rumors and old legends before the discovery of the azure pools on November 18th, 2015. It is nearly impossible to enter, requiring numerous difficult steps with limited entry from either dangerous or other Backrooms ...Basic map & how I remember the path. 1 - Take the left path and follow it around. On the loop around, there will be a door on your left. Ignore it, but hug the left wall after this point. 2 - When you enter this room, turn right. There will be a path in front of you and on your left. Take the left path and again, hug the left wall. Backrooms lvl 6, Hub Entry. Description. Level 5 is a hotel complex, with many rooms and halls. This level itself seems to have been constructed in the 1930s, with furniture dating back to 1920. Survival Difficulty. Class 2 - Moderate Danger. Sanity Danger. Class 3 - Extreme Sanity Risk. Fastest Escape is Displayed., Level Fun+ is a Sub-Level of Level Fun, and appears to be an open party area, with many plastic Tables and chairs present throughout the level. Unlike Level Fun, this level has different colored walls, more open areas, and tons of areas. The floor is covered by a carpet made for little kids, and there are 4 sectors that you must go to in order to escape. This Level is also the home of the ..., Level 6, also known as "Lights Out", is the 7th level of the Backrooms. This level is extremely dark. It consists of small to medium sized stone brick rooms and hallways, with the occasional metal bridge above a large gap. There is a black liquid throughout the level, which kills the player instantly. This level is extremely difficult for ..., Information regarding Level 123 is scarce, but a single, unsuccessful exploration attempt has yielded the following tentative description: Level 123 resembles a seemingly-infinite, candle-lit Victorian mansion that's in a severely run-down state. Strange sounds that have been described as "groaning" can sometimes be heard throughout the level ..., Level 16 was named after the mental institute because M.E.G. believed it was associated with the mental asylum "Clement Memorial Mental Institution," also known as "J. Barry Mental Asylum," whose name originated with the mental asylum's owner. J. Barry Mental Asylum was a tiny non-government institution for the mentally ill that opened in 1969 on …, Level 6.2 is, like its parent level, a series of rooms and corridors shrouded in complete darkness. The only difference between Level 6 and Level 6.2 is the fact that Level 6.2 is …, Level 0 is the 1st level of the Backrooms, and the first level many encounter.. Description: Level 0 is a non-linear space, resembling the back rooms of a retail outlet. Similar to its previous form, all rooms in Level 0 appear uniform and share superficial features such as a yellowish wallpaper, damp carpet, and inconsistently placed fluorescent lighting., Full walkthrough level 6 "Light out" in Escape The Backrooms!!! No Commentary"Escape the backrooms" on steam: https://store.steampowered.com/app/1943950/Esca..., Proceed to head into the level and explore. First and foremost, you have to locate three beeping buttons. They will be located on walls or pillars, with a red wire descending from the ceiling above. Pressing a button will activate a nearby museum exhibit that displays one of three characters from the game, and a year below them on a plaque. Use ..., Level 71. Level 71 resembles an unfinished basement deep within the backrooms. Despite not being overly dangerous at a first glance, with entities being scarce (they don't work as of release), this level can be seen as a death sentence as the only exit is into the sh4dy gr3y. However, this area of the level seems to have an exit back to the hub., There are three locked doors, with blue lines emitting in all directions. When you drop down, ignore the locked doors for now as we have to press buttons to unlock them. Proceed to head into the level by following the three blue wires emitting from the area with the doors. First and foremost, you have to locate three beeping buttons., 常规楼层 有多种规模,安全程度和勘探程度,是 后室 的蓝图。. 有些楼层能作为长期运转的社区的选址,而有些则极其危险。. 许多楼层都有一种"阈限空间"感,让身处其中的人发毛。. 在浏览一些楼层的图片时,也许你会兴奋地指着屏幕大叫"这里我熟 ..., Levels often contain sub-levels—levels that are related to their parent level but are still their own distinct level. They may also contain rooms in locations that are too small to be considered their own level. Usually, they are places in an existing level, but that is not always the case., Level 14 is reminiscent of a derelict military infirmary, with its interior characterized by damp flooring, deteriorated ceilings adorned with decaying wooden fragments, and an assortment of macabre elements. Evidently, the premises exhibit traces of bodily fluids such as blood and vomit, accompanied by facial fragments and skeletal remains ..., Description. This level shows you on a plane with seats, windows, doors, and clues. It is a continuation of level 20, which was when you board the plane. The objective of the level is to get off the plane once the plane is about to crash. Also, although this level is free of entities, Viper Head might be one to watch out for once you hop off ..., Today I will be showing you how to complete level 6 in Backrooms Unlimited. Have any ideas for what should be in the next update? Feel free to let me know in..., The backrooms level 6? Stage before heaven? Uhhhh its dark? (What?, i mean is the level just a void with a single Light blup?) Been there... Crawled around for hours crying and a black shadow helped me escape.... Woke up standing up looking out my window. I kept hearing voices saying "lights out"., ROBLOX BACKROOMS ARE REAL in Roblox Apeirophobia SUB NOW! 🍜 https://www.youtube.com/channel/UChd1FPXykD4pust3ljzq6hQ?sub_confirmation=1 🍜FOLLOW ME! Twit..., What is known currently is that these liquids are a mixture of cryogenic liquids, namely nitrogen and oxygen, which are kept at an extremely low temperature via unknown methods. 2. Whilst not a cure, this mixture can slow down and lessen the effects of the infection, to the point where a chance of survival is given to patients of A.N.I. _cc., Level 998 is a lesser known safe haven for wanderers in the Backrooms. It appears to be a big island with a snowy city on it. Each building has a number on it, with some buildings having the same number. The numbers get bigger the farther away it is from the center of the island, the largest number recorded being 999., Medicine Matters Sharing successes, challenges and daily happenings in the Department of Medicine Nadia Hansel, MD, MPH, is the interim director of the Department of Medicine in th..., Level 1.1 is a straight, narrow corridor in Level 1 that stretches on for an undetermined distance. The walls are made of cinder blocks painted white, and the floor is blue tile. Much of the level follows this blue and white colour scheme. Occasionally, exposed piping and ventilation ducts appear through cracks and holes in the walls and ceiling., You can skip almost any level if you use your knowledge, I know you can skip this level if you try to get to another level from level 1-5. For example, you could always get to other levels if you use techniques such as no-clipping, taking rare exists and so on. Reply. woxgtheben., [[{{{1}}}]] Level 63 is the 64th level of the Backrooms. Upon arriving at level 63, you will be greeted with a beautiful set of islands arranged in an infinity sign shape. These islands are densely packed with tropical trees that are devoid of animal life. If you look at the wonderful scene ahead of you, the beaches will radiate a breathtaking golden glow as they bask in the glory of the sun ..., in this vid, I go over how to speedrun the backrooms and get from level 0 to level 100 the EASIEST and QUICKEST way... hope you enjoyed this type of video ;)..., Description: Level 76 consists of an infinite sewer-like labyrinth that contains a multitude of tunnels. The texture and appearance of the wall are known to occasionally change as one progresses through the labyrinth. Some explorers have documented some areas akin to the serenity of a hotel pool or the ever-threatening vibe of an abandoned ..., A False End is a secret and enigmatic level of the Backrooms. A False End, also known as The End or A False Ending to many, is a trap location or level that is meant to "lure" wanderers into a false sense of security, thinking that they have escaped The Backrooms. The appearance of A False End seems to mimic that of an abandoned library from The Frontrooms with two signs that read "The End ..., Level 44, often referred to as the "Iceways", is a seemingly endless series of tight, interconnected tunnels and rooms composed entirely of ice. Although the tunnels vary in length, all have an eerily perfect cylindrical shape with near-identical dimensions. In addition, the walls are extremely smooth, with very few cuts and scratches., What is known currently is that these liquids are a mixture of cryogenic liquids, namely nitrogen and oxygen, which are kept at an extremely low temperature via unknown methods. 2. Whilst not a cure, this mixture can slow down and lessen the effects of the infection, to the point where a chance of survival is given to patients of A.N.I. _cc., Description: Level 611 is a recently discovered dense network of bedraggled and filthy passageways and rooms that are reminiscent of various different architectural and aesthetical makes, examples of which include maintenance and sewer tunnels, asylums, and hospitals amongst others. The designs of the hallways share no common or consistent ..., Full walkthrough level 5 "Terror hotel" in Escape The Backrooms!!! No Commentary"Escape the backrooms" on steam: https://store.steampowered.com/app/1943950/E..., The gravity in Level 996 has been measured to be 2.047 m/s², instead of the typical 9.807 m/s². Any supplies carried by a wanderer will be absent when one immediately enters the level. Although residing in Level 996 is possible, it is not feasible to permanently call Level 996 home. Multiple people had gone missing, and a few had turned into ..., Level 6.4 is a series of raised paths above a field of tall grass of undetermined size. The paths themselves are raised on a slope of about 4 meters (13.1 feet) at a 60-degree angle and are extremely vegetative. The tops of the paths appear to be made out of stone bricks, but many areas of path have been overtaken by foliage.