Pf2e staff

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Pf2e staff. Staff Legacy Content Source Core Rulebook pg. 637 4.0 This magic item holds spells of a particular theme and allows a spellcaster to cast additional spells by ...

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Ignition [two-actions] (Cantrip 1) Attack, Cantrip, Concentrate, Fire, Manipulate Traditions arcane, primal Range 30 feet; Targets 1 creature Defense AC You snap your fingers and point at a target, which begins to smolder. Make a spell attack roll against the target's AC, dealing 2d4 fire damage on a hit. If the target is within your melee reach, you can choose to make a melee spell attack ...In today’s digital age, email has become an essential communication tool for businesses and institutions alike. At IT Carlow, staff email accounts play a crucial role in facilitati...Swashbuckler SourceAdvanced Player's Guide pg. 86 2.0 Trigger A foe within your reach critically fails a Strike against you. You take advantage of an opening from your enemy's fumbled attack. You either make a melee Strike against the triggering foe or attempt to Disarm it of the weapon it used for the Strike.Kinetic Gate. As a kineticist, you've awakened or opened a kinetic gate, a supernatural conduit within your body that can channel elemental forces straight from the elemental planes. You can choose either a single gate (one element) or dual gate (two elements) at 1st level. When selecting an element for your kinetic gate, you can pick from six ...Transmutation SourceCore Rulebook pg. 348Traditions, Deities, , , , , Cast, Duration 1 hour You lengthen your stride beyond what should be possible. You gain a +10-foot status bonus to your Speed. Heightened (2nd) The duration increases to 8 hours. You lengthen your stride beyond what should be possible.Composer Staff Item 4. Enchantment Magical Staff. Price 80 gp. Usage held in 1 hand; Bulk 1. A composer staff is short and shaped like an elegant black conductor's baton with a silver tip. When waved through the air, it hums melodically. In this way, you can play it as though it were an instrument, and it grants a +1 item bonus to Performance ...The Mambele is a fun weapon to use for a thrown weapon build. Use Explosive Leap combined with one of the ancestries that can glide to get early pseudo-flight then throw a dynamically weighted Mambele at your enemies, use Tangle Line or a returning rune to recover it while you are gliding over the battlefield. mambome.

A spontaneous spellcaster, such as a bard or sorcerer, can reduce the number of charges it takes to Activate a staff by supplementing with their own energy. When a spontaneous spellcaster Activates a staff, they can expend 1 charge from the staff and one of their spell slots to cast a spell from the staff of the same level (or lower) as the expended spell slot. Player Builds. I think the Bo Staff is a really cool weapon and the traits it has gives it some serious potential, but I’m having a hard time choosing feats to fully fledge it out. My initial idea is: 1st-Monastic Weaponry: A requirement since you need this in order to still use your monk abilities with the Bo Staff. GreyMesmer. •. Sacrificing a spell slot to charge a staff grants you a flexibility; your 2nd level spell slot becomes two 1st level spells. When you gain your usual staff, your flexibility grows. At 8th and 16th levels you can spend 2 spell slots and instead of fixed spells you gain charges for every spell in your staff.Magical Necromancy Staff SourceCore Rulebook pg. 594 4.0 Usage held in 1 hand; Bulk —This twisted and grim-looking staff is adorned with hideous skull and bone motifs. While wielding the staff, you gain a +2 circumstance bonus to checks to identify necromancy magic.Activate Cast a Spell; Effect You expend a number of charges from the staff to ...level 11 Monk build critique? Player Builds. Hello, I don't really know what I'm doing and I'm not sure this will be effective in combat (or outside of it, almost 0 utility feats). I'd like to primarily use ranged attacks via Monastic Archer Stance, but have also taken Stumbling Stance and Stumbling Feint. The GM is allowing the free dedication ...rainbowdash36. A Thread On Spell Slots and Alternatives. Discussion. So PF2E Spellcasters are in a weird spot. We all know that PF2E went from the old Standard-Move-Swift/Bonus action system to the 3 Action system. This changed a lot of how we view action economy as a whole; before, two attacks required giving up both Standard and Move, but now ...Wizard. Image used by permission of Yama Orce. You are an eternal student of the arcane secrets of the universe, using your mastery of magic to cast powerful and devastating spells. You treat magic like a science, cross-referencing the latest texts on practical spellcraft with ancient esoteric tomes to discover and understand how magic works.

Archetype SourceBook of the Dead pg. 25Archetype Hallowed Necromancer Prerequisites Hallowed Necromancer Dedication Add chill touch, death ward, disrupt undead, disrupting weapons, holy cascade, magic stone, and sunburst to your spell list. These are all necromancy spells for you, even if they normally have a different spell school.SourceCore Rulebook pg. 631 4.0 Effects and magic items with this trait are associated with the enchantment school of magic, typically involving mind control, emotion alteration, and other mental effects. Effects and magic items with this trait are associated with the enchantment school of magic, typically involving mind control, emotion ...Staff the magic item trait isn't the same as staff the weapon . Themetricsystem : Feb 16, 2023, 03:55 pm: It's an Equipment Trait. Weapons are Equipment and the nature of the Equipment changing to another form alters the Traits. If it's not a Staff, it's not a Staff. Occams Razor, there is nothing disingenuous about the argument at all despite ...SourceCore Rulebook pg. 303 4.0 A material component is a bit of physical matter consumed in the casting of the spell. The spell gains the manipulate trait and requires you to have a free hand to retrieve and manipulate a material component. That component is expended in the casting (even if the spell is disrupted).Divination Magical Staff SourceCore Rulebook pg. 592 4.0 Usage held in 1 hand; Bulk —This staff is topped with carved animal and monster heads. While wielding the staff, you gain a +2 circumstance bonus to Nature checks to identify animals.Activate Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its ...There are no particular difference that I can find between casting a spell yourself or via wand (beyond the requirement of holding the wand and being able to use it). The only big one would be "casting a spell using your spell slots", but all that Familiar Master requires is to "cast a spell that has a range". Spell originates from the ...

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Staff of the Desert Winds (True) Item 20. SourceSecrets of Magic pg. 190 1.1 Price 70,000 gp Bulk 1. 8rdhorrid wilting, wind walk. 9thstorm of vengeance. This crooked staff is made from twisting acacia wood and has a sphere of rough sandstone embedded in the top, to channel the magic of the desert.A guardian staff is formed from ivory strands woven in a diamond pattern and capped with a glowing ruby. Those charged with protecting others value this staff's spells. Activate [one-action] envision; Effect You raise the staff and choose an ally within 10 feet. A ruby-colored plane of force appears like a shield near the ally, granting them a +1 circumstance bonus to AC until the start of ...The Staff retains it's versatility, especially for a cleric who may have cause to carry around something in their other hand, but gives the Cleric a d10 option for their attacks, while the spear is just superior in two hands. Same argument for the Greatclub honestly. It remains superior to the Staff, even with Deadly Simplicity, in practice ...License. This volunteer-developed project brings the Pathfinder Second Edition ruleset to Foundry Virtual Tabletop. Supported by an official partnership with Paizo Inc. and Foundry VTT, the PF2e Volunteer Development Team have worked to bring robust mechanical support that seamlessly enhances gameplay without getting in the way of roleplay.A tabletop role-playing game community for everything related to Pathfinder Second Edition. Join us on for more discussion on discord.gg/pathfinder2e or f.starstone.gg. Kineticist Guide Available. I posted this guide a few weeks ago, and since then I've added quite a bit of content, updates, and fixes. With the official Kineticist public ...STAFF. Usage held in 1 hand; Bulk 1. This staff is tapered at the base and carved into a gemstudded twist at the top. While wielding the staff, you gain a +2 circumstance bonus to checks to identify evocation magic. Activate Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.

Strength focused, high Athletics for trip (including Assurance so you can trip low reflex enemies on your last attack without fail), Bo Staff wielding for Trip and Reach, Stunning Fist, Stand Still and Tangled Forest Stance. I played this in a level 9 one-shot some time ago. Was a half-orc with the superstition feats for additional defense.Parry Legacy Content Source Core Rulebook pg. 283 4.0 This weapon can be used defensively to block attacks. While wielding this weapon, if your proficiency with it is trained or better, you can spend a single action to position your weapon defensively, gaining a +1 circumstance bonus to AC until the start of your next turn.Benefits: -Pseudo spontaneous casting with the spells known on the staff. -Possible synergy with drain bonded item, allowing for first encounter re-use of a spell. Drawbacks: -It can be disarmed or stolen. -It doesn't provide a free 'slot' like a normal staff does during morning prep (if I understand staves right).If you want to use a staff of a different tradition, then take Fool Magic Item. Doesn't the existence of Trick Magic Item directly counteract what you said in the previous paragraph?. Not to mention that having a cleric be able to cast ~3-5 arcane spells wouldn't undermine class distinction too far, just how letting a wizard cast a neutered heal won't be the end of the world, either.Spell Nexus. Your staff can/will have 2 cantrips, 3 level 1 spells and 2 spells per level etc. From level 1-7, you get the same charges as regular mage. At level 8 you can burn 2 slots (at level 10, 5+5+5 for 15 charges) and somewhere in the teens you can burn a 3rd slot. So say at level 16, you could get 8x4= 32 charges if you burnt 3x max ...Familiars Source Player Core pg. 212 Familiars are mystically bonded creatures tied to your magic. Most familiars were originally animals, though the ritual of becoming a familiar makes them something more.You gain the Pet general feat, except that your pet has special abilities. Common choices for familiars include bats, cats, foxes, ravens, and snakes.Staff nexus came obviously before custom staves but there is little reason for it to not work. You will get your chosen starting spells into this crafted staff. It is no longer a makeshift staff in this way and gets the regular charges as a staff would. ... I've made another pack of pf2e iconics in Dragon's Dogma 2 character editor 8.When posting, add a system tag to the title - [D&D5e] or [PF2e], for example. If you have already made a post, edit it, and mention the system at the top. Include the word Answered in any comment to automatically flair this thread as resolved (or change the flair to Answered yourself).discern location. shield block. whirlwind strike. flesh golem. hunting spider venom. adult green dragon. Action images can be inserted by typing (A), (AA), (AAA), (R), or (F). Important key words should automatically become bold. Otherwise markdown syntax is supported.

Heal is a versatile and potent healing spell. For one action you can heal a touched creature for 1d8 (per spell level). If you use two actions it increases to 30 ft range (just like soothe) and heals 1d8 + 8 per spell level. For three actions it can heal every living creature in range for 1d8 per spell level.

Wand of long strider, or level 2 slot, for +10' for 8 hours per day. Boots of bounding for another 5 or 10 item speed buff. So you can stride 60', make your strike, stride 60' back. If you want to double down on it, use Fleet foot. That's 80' stride either side of a ranged attack. Be hard to pin down. Price 8 gp; Bulk 1. Category Martial. The bow staff is a whipstaff with a retracting spool of wire inside a metal cap on one end and a hooked protrusion on the other. A wielder trained in the weapon's use can quickly spool and attach or detach the wire to transition the weapon between bow and staff functionality. Staff of Air (Major) Item 12. Source Treasure Vault pg. 134 1.1. Price 1,800 gp. Bulk 1. 4th air walk, ash cloud. 5th blazing dive, lightning storm. Carved from white ash wood, a staff of air crackles with electrical sparks, and a breeze always follows the wielder. While wielding a <i>staff of air</i>, you feel lighter on your feet, and you can ...A staff has to have a theme to hold the magic together is the reasoning- Examples are elemental damage traits (fire), alignment, light. Schools, tradition and incapacitation traits are too broad. Then you fill each slot you have with a spell. You can add spells multiple times to allow casting on different levels.A staff of water is most often made of driftwood, sometimes lacquered blue. Carved versions often have a wave pattern. The staff smells of rain or brine. While wielding a staff of water, you have resistance 2 to fire. Activate Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list. Craft Requirements Supply one casting of all listed levels of all ...Lets say you have spent all of your three focus points (Level 5 Clarity of Focus) and somehow you managed to spent one on an abilities unrelated to the psychic Class. First Step: Regain Focus. -> You gain one Focus point. Second Step: Spent a point of focuss to amp a cantrip or use a psychic ability.When you do so, that staff gains a number of charges equal to the level of your highest-level spell slot. So lets say you can cast 6th-level spells, your staff gains 6 charges at the start of the day. You can also add additional charges to a staff by expending additional spell slots, but this works slightly differently depending on whether you ...Breath Weapon (arcane, evocation, poison) The creature breathes euphoric gas in a 10-foot cone. Each creature in the area must succeed at a DC 24 Fortitude save or become stupefied 2 and slowed 1 for 1d4 rounds; on a critical failure, the duration is 1 minute. The example creature can't use Breath Weapon again for 1d4 rounds.To cast a spell from a staff, it has to be on your spell list. The rules for Casting a spell from a staff spell out the requirements to cast from a staff. The relevant part of these requirements: You can Cast a Spell from a staff only if you have that spell on your spell list, are able to cast spells of the appropriate level, and expend a number of charges from the staff equal to the spell's ...

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View all types of animals and gear. Animals and Gear (3) ...Coda. Staff of Metal Item 6+ Magical Metal Staff SourceRage of Elements pg. 148Usage held in 1 hand; Bulk 1 This cylindrical iron staff has colored segments on both ends, one red and one blue. When you Strike with the staff, you gain a +1 circumstance bonus to the attack roll if the target is wearing metal armor or is primarily made of metal.You can invest no more than 10 items per day. If you remove an invested item, it loses its investiture. The item still counts against your daily limit after it loses its investiture. You reset the limit during your daily preparations, at which point you Invest your Items anew.SourceCore Rulebook pg. 632 4.0 A fortune effect beneficially alters how you roll your dice. You can never have more than one fortune effect alter a single roll. If multiple fortune effects would apply, you have to pick which to use. If a fortune effect and a misfortune effect would apply to the same roll, the two cancel each other out, and you ... Normally that means holding the item used to cast the spell in one hand and a weapon in the other, which is less than optimal for most hybrid studies, hence feats like Fused Staff and Striker's Scroll. But as a Twisted Tree magus, you don't really need those. There's also no frequency restriction on casting spells from a staff (other than the ... In preparing a staff, change the second sentence to "When you do so, that staff gains a number of charges equal to the level of your highest spell slot. You don't need to expend any spells to add charges in this way." This makes it clear how many charges you gain if you have only a few low level spell slots but have a cantrip or focus spell.Winning Races: A Guide to Ancestries in PF2. Moreso than before, choosing an ancestry (or as it used to be known, a race) is a meaningful choice in Pathfinder Second Edition. For those familiar with PF1, and D&D 3rd through 5th, choice of race was often just a case of finding something that offered the ability score increases your class wanted.r/Pathfinder2e. • 3 yr. ago. SpinazFou. Unfair? Stave/Staff Charges: Prepared vs Spontaneous. Core Rules. Edit: I will leave this post to anyone confused in the future … ….

Join us on for more discussion on discord.gg/pathfinder2e or f.starstone.gg. PF2 Crafting Guide. I created a rundown of how crafting works in Pathfinder 2 and what your best options are. I'd appreciate feedback, especially on anything I didn't explain well or on any areas or questions I didn't cover. Feel free to add this to any existing guide ...You are a consummate spellcaster, with a comprehensive understanding of both arcane theory and practical spellcraft. Your proficiency ranks for arcane spell attack rolls and spell DCs increase to legendary. You are an eternal student of the arcane secrets of the universe, using your mastery of magic to cast powerful and devastating spells.What's the deal with Staff Nexus? Core Rules. I'm trying to understand what the benefit of the Staff Nexus Arcane Thesis is before level 8. I understand the usefulness of being …Casting Cantrips from a Staff. SourceCore Rulebook pg. 592 4.0 If a staff contains a cantrip, you can cast that cantrip using the staff without expending any charges. The cantrip's level is heightened to the same level as cantrips you cast. If a staff contains a cantrip, you can cast that cantrip using the staff without expending any charges.Magical Transmutation SourceCore Rulebook pg. 602 4.0 Price 250 gp Usage held in 1 or 2 hands; Bulk — to 2 Base Weapon Staff, Bo Staff Appearing to be just a small, flat disc made of twigs, this item can grow and shrink. Activate Interact; Effect You cause the twigs to rapidly grow or contract, reshaping into a +1 striking , a +1 striking ...The Crafting Skill is used to create and repair items including alchemical items such as potions, toxins, weapons, books, clothes, and furniture. For characters that use alchemy, build snares, or in a party of folks that use Shield Block regularly, Crafting is an important skill. The key ability for Crafting is intelligence.A tabletop role-playing game community for everything related to Pathfinder Second Edition. Join us on for more discussion on discord.gg/pathfinder2e or f.starstone.ggBreaking down the staff rules: 1. You can Cast a Spell from a staff only if you have that spell on your spell list. -Yes I have access to the Occult spell list. 2. are able to cast spells of the appropriate level -Yes, but they are Primal spells up to level 5. 3. and expend a number of charges from the staff equal to the spell's level. Pf2e staff, This +1 striking bo staff is covered in scales shed by or harvested from a dragon.When benefiting from the circumstance bonus to AC granted by the bo staff's parry trait, you also gain resistance 5 to acid, cold, electricity, fire, or poison, according to the type of damage dealt by the breath weapon of the dragon that provided the scales; for instance, a staff made with scales taken from a ..., GortleGG. • 1 yr. ago. You want spells that have a strong effect at level 1 or 2. That is still useful action wise even at higher level. Befuddle, Gust of Wind, Grease, ShockWave, True Strike, Summon Animal, Command, Fear (though level 3 is better), FleetStep, Mudpit. Illusory Object though maybe take it at level 2., Staff Rules: "You can Cast a Spell from a staff only if you have that spell on your spelllist [check], are able to cast spells of the appropriate level [spells general not "that spell" as in the first part], and expend anumber of charges from the …, I like Staff Nexus Illusionist Wizard for this. Illusory Object is amazing and caps at like level 3, while being really good at levels 1 and 2. You can get so much mileage out of Staff Nexus with this it's insane. Adding to that the Advanced School Spell for Illusions, eventually you can just be permanently invisible throwing up illusory walls everywhere all day every day., Staff of Fire. Aura moderate evocation; CL 8th; Slot none; Price 18,950 gp; Weight 5 lbs. DESCRIPTION. Crafted from bronzewood with brass bindings, this staff allows use of the following spells: Burning hands (1 charge) Fireball (2 charges) Wall of fire (3 charges) CONSTRUCTION REQUIREMENTS. Craft Staff; Spells burning hands, fireball, wall of ..., Lets say you have spent all of your three focus points (Level 5 Clarity of Focus) and somehow you managed to spent one on an abilities unrelated to the psychic Class. First Step: Regain Focus. -> You gain one Focus point. Second Step: Spent a point of focuss to amp a cantrip or use a psychic ability., Evocation Magical Staff. Price 60 gp. Usage held in 1 hand; Bulk 1. A staff of water is most often made of driftwood, sometimes lacquered blue. Carved versions often have a wave pattern. The staff smells of rain or brine. While wielding a staff of water, you have resistance 2 to fire. Activate Cast a Spell; Effect You expend a number of charges ..., Ray of Enfeeblement has twice as many points of failure as stuff like Demoralize. You have to first manage to hit with the spell, which can sometimes be fairly iffy against at-level or higher enemies. Then they get a Fortitude save, and many enemies have quite high Fortitude saves compared to their other saves and their AC., Price 8 gp; Bulk 1. Category Martial. The bow staff is a whipstaff with a retracting spool of wire inside a metal cap on one end and a hooked protrusion on the other. A wielder trained in the weapon's use can quickly spool and attach or detach the wire to transition the weapon between bow and staff functionality., The schools of magic are the wizard curriculums, such as Civic Wizardry, or Protean Form. The traditions of magic are Arcane, Occult, Divine and Primal. What this is saying is that while other schools have set curriculum spells that come with a bonus spell slot at each rank, you as a Unified Magical Theory Wizard, do not., The staff weapon (Core p280) is in the club group, and does not have the Staff trait. Magical staves have this trait. Staves were changed in the errata which removes the Shifting rune as a option. Finally, in attacking with a staff, add "Staves are also staff weapons (page 280). They can be etched with fundamental runes but not property runes., Affix a Talisman. SourceCore Rulebook pg. 565 4.0 Requirements You must use a .You spend 10 minutes affixing a to an item, placing the item on a stable surface and using the repair kit with both hands. You can also use this activity to remove a talisman. Attaching more than one talisman to an item deactivates all the talismans., Benefits: -Pseudo spontaneous casting with the spells known on the staff. -Possible synergy with drain bonded item, allowing for first encounter re-use of a spell. Drawbacks: -It can be disarmed or stolen. -It doesn't provide a free 'slot' like a normal staff does during morning prep (if I understand staves right)., 3. give him a staff of fireballs. Staves and wands are good options for every caster. Mentalist staff is level 4 and a bard can use all the spells in it. If they they are actors or storytellers you can give them a persona mask. If they are dancers you can give them a dancing scarf., Your proficiency rank for your fighter class DC increases to master. Fighting for honor, greed, loyalty, or simply the thrill of battle, you are an undisputed master of weaponry and combat techniques. You combine your actions through clever combinations of opening moves, finishing strikes, and counterattacks whenever your foes are unwise enough ..., Items. Search by name on the left, click item name to display on the right., Personal Staves - Rules - Archives of Nethys: Pathfinder 2nd Edition Database. Android. Automaton. Azarketi. Catfolk. Conrasu. Details. Feats. Heritages. Dwarf. Details. Feats. …, A spellstriker staff is wrought iron with gleaming arcane sigils etched into its surface and a sharp point at the bottom. Used as a weapon, the staff is a +1 striking shifting staff. Activate Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list., Staff Charges . Discussion ... a Staff Nexus wizard I am wondering if I could charge it during downtime and have an extra slot from the Makeshift Staff. As I am relatively new to PF2e I am sure I am missing something and just want to be sure to ease the burden of ruling on my GM if my Oracle ends up biting the dust. My apologies if the flair ..., Page 592*: Under Staves, change the fourth sentence to "Many staves can be found in multiple versions, with more powerful versions that contain more spells—such a staff always contains the spells of all lower-level versions, in addition to the spells listed in its own entry." This removes the erroneous mention of holding more charges. In preparing a staff, change the second sentence to ..., In today’s fast-paced and competitive business environment, it is more important than ever to recognize and appreciate the hard work and dedication of your staff. One effective way..., Dice Roller. A magical staff is an indispensable accessory for an elite spellcaster. A staff is tied to one person during a preparation process, after which the preparer, and only the …, Uncommon Good Magical Staff Transmutation SourceTreasure Vault pg. 131 1.1 Price 14,000 gp Usage held in 1 hand; Bulk 1 Heavenly radiance shines from an active celestial staff, a golden staff capped with a pair of sculpted angel's wings. Used as a weapon, the staff is a +2 greater striking holy staff. While wielding a celestial staff, you gain ..., Staff of Power: The staff of power is a very potent magical item, with offensive and defensive abilities. The powers below cost one charge each: continual light magic missile or lightning bolt ray of enfeeblement levitation cone of cold or fireball The following powers drain two charges each: shield, 5-foot radius globe of invulnerability paralyzation* * Paralyzation is a ray from the end of ..., Mentalist's Staff (Major) Item 12. SourceCore Rulebook pg. 593 4.0 Price 1,800 gp Bulk 1. 4thmodify memory, telepathy. 5thphantom pain, synaptic pulse, synesthesia. This polished wooden staff bears a swirling motif reminiscent of the folds of a brain. While wielding the staff, you gain a +2 circumstance bonus to checks to identify mental magic ..., The dedication feat itself does very little for a bo staff, and faces incredibly stiff competition from monk's other level 1 and 2 feats (especially for non-humans). The meta-strikes available to staff acrobat seem decidedly mediocre. And then the often lauded whirlwind stance (which clashes with the common tangled forest strategy) awkwardly ..., In today’s digital age, email has become an essential communication tool for businesses and organizations. At IT Carlow, staff members rely on their email accounts to stay connecte..., Where with staff nexus you can just permanently have another cantrip available. the ability to turn everything in a charge based level 1 spell gives you access to alot more options than simply burning hands, it also scales all throughout the game since alot of level 1 is more utility than raw damage., The target becomes a +1 striking weapon while in your hands, gaining a +1 item bonus to attack rolls and increasing the number of weapon damage dice to two. Additionally, as long as you are on your home plane, attacks you make with the target against aberrations, extraplanar creatures, and undead increase the number of weapon damage dice to three., When a prepared spellcaster prepares a staff, they can expend a spell slot to add a number of charges to the staff equal to the level of the spell. They can't expend more than one spell in this way each day. For example, if Ezren can cast 3rd-level spells and prepared a staff, the staff would gain 3 charges, but Ezren could increase this to 6 ..., Reply. songinrain. •. General rule of thumb of buying scroll/wand/staff: Scrolls: low level favors healing spells, usually used out of encounter. Higher level stsrt from level 3, situational spells should stay on scroll. For example, a scroll of comprehend language. You will probably use this maybe one time a week, so a scroll is best suit ..., Affix a Talisman. SourceCore Rulebook pg. 565 4.0 Requirements You must use a .You spend 10 minutes affixing a to an item, placing the item on a stable surface and using the repair kit with both hands. You can also use this activity to remove a talisman. Attaching more than one talisman to an item deactivates all the talismans., Staff nexus came obviously before custom staves but there is little reason for it to not work. You will get your chosen starting spells into this crafted staff. It is no longer a makeshift staff in this way and gets the regular charges as a staff would. ... I've made another pack of pf2e iconics in Dragon's Dogma 2 character editor 8.